Then become a mercenary for any kingdom ideally in a war so you don't have to wait for one. Then the grind of hunting down enemies beating them in battles and then releasing the enemy lords after battle EVERY time to gain reputation with them and selling all the loot/normal prisoners to save up cash for later. Mount & Blade 2 Bannerlord Gameplay - Mercenary Playthrough! 👉🏻 Full Walkthrough: Become a Mercenary in Bannerlord. advertisement. Once you've completed the first quest to Rebuild Your Clan, you can become a mercenary for a kingdom. Find a lord for a kingdom you're interested Mount & Blade II: Bannerlord is a complex sandbox game. There's a lot to take in, and whether you've played previous titles or no, it's easy to get lost or forget some important facts. My clan is tier 2 an all of this began around tier 1. There isn't much I can do with the rebels. I can't become their mercenary but it seems as though I can fight them and maybe execute them. There doesn't seem to be any quest to eliminate them either on the behest of their enemies. There aren't many dialogue options to interact with the rebels. 18qlM3s. Hm, but looters atleast can only be upgraded into a non bandit tree, which is a bit of a bummer. 1. Conmanjames. • 4 yr. ago. true, it does kinda make sense though as they are just fledgeling bandits that havent gone “full” bandit yet, and you are turning them away from that path. 3. CyanideSlushie. 1: Be stupid rich before you think of secession. If you have enough gold you can straight up buy peace from the start, and even if you want to fight odds are that someone else will declare on your new kingdom too and you'll need to pay them off. You also need lots of gold to create vassals, so aim for a couple million in ready funds. Again, being a mercenary is not meant to be your end game state. You are not meant to be able to have all of the benefits as a mercenary, hence the incentive to become a lord or an independent ruler. Thats to say nothing of the fact that the best way to get and maintain a large army is to build up a war chest first, and *then* expand your party. After you pledge into vassalage you'll start with no land whatsoever, this skew the odds in your favor every time a castle/town was taken. What this means is you'll most probably get your land as soon as someone in your kingdom takes one. Whether that's a good thing or otherwise is debatable. #4. Pros. +2 settlement loyalty per day. Cons. -0.5 influence per day for non-ruler clans. Loyalty is another metric that players will need to nurture if they want to be as hands-off as possible with

bannerlord how to become a mercenary